Using gamification as an online teaching strategy to develop students' 21st century skills.
Eva Mårell-OlssonPublished in: IxD&A (2020)
Keyphrases
- st century
- online teaching
- experiential learning
- learning in higher education
- formal education
- higher education
- distance education
- distance learning
- online learning
- online learning environments
- helping students
- learning environment
- critical thinking
- educational technology
- e learning
- blended learning
- online course
- learning activities
- learning experience
- student learning
- lifelong learning
- high school students
- intelligent tutoring systems
- computer mediated
- technology enhanced
- discussion forums
- learning process
- case study
- online discussion
- college students
- content analysis
- deeper understanding
- control group
- learning outcomes
- learning technologies
- high school
- collaborative learning