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Are smartphones really that bad? Improving the psychological measurement of technology-related behaviors.
David A. Ellis
Published in:
Comput. Hum. Behav. (2019)
Keyphrases
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desktop computers
mobile devices
data processing
closely related
rapid development
case study
reinforcement learning
learning algorithm
cost effective
data acquisition
daily life
user interface
real time
augmented reality
human behavior
personal computer
neural network
key technologies
data sets