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Pay to (Not) Play: Monetizing Impatience in Mobile Games.

Taylor LundyNarun RamanHu FuKevin Leyton-Brown
Published in: AAAI (2024)
Keyphrases
  • mobile games
  • mobile phone
  • computer games
  • learning games
  • mobile devices
  • mobile learning
  • handheld devices
  • object oriented
  • educational games
  • game playing