Uncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games.
Vishnu NairShao-en MaRicardo E. Gonzalez PenuelaYicheng HeKaren LinMason HayesHannah HuddlestonMatthew DonnellyBrian A. SmithPublished in: ASSETS (2022)
Keyphrases
- video games
- game play
- learning experience
- computer games
- game design
- educational games
- game playing
- collaborative learning activities
- spatio temporal
- spatial information
- learning tools
- authoring tool
- decision making
- spatial data
- end users
- group awareness
- serious games
- learning systems
- case study
- artificial intelligence
- mathematics learning
- computer supported collaboration
- game mechanics
- commercial games