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Predicting expert-novice performance as serious games analytics with objective-oriented and navigational action sequences.
Christian Sebastian Loh
Yanyan Sheng
I-Hung Li
Published in:
Comput. Hum. Behav. (2015)
Keyphrases
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serious games
action sequences
skill assessment
virtual environment
computer games
video games
human actions
initial state
learning scenarios
learning processes
educational games
design principles
plan recognition
case study
expert systems
temporal constraints