The Virtual Paddle: An Universal Interaction for Accessible Video Games.
Guillaume LepicardFrédéric VellaNadine VigourouxBenoît RigolleauDavid ChautardElian PucheuPublished in: HCI (7) (2007)
Keyphrases
- video games
- learning experience
- virtual characters
- educational games
- game design
- game play
- serious games
- computer games
- immersive virtual environments
- augmented reality
- game playing
- learning tools
- virtual world
- virtual environment
- commercial games
- game based learning
- game engine
- machine learning
- human computer interaction
- virtual reality
- role playing game
- collaborative virtual environments