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Second Life as a support element for learning electronic related subjects: A real case.
Luis M. Beltrán Sierra
Ronald S. Gutiérrez
Claudia L. Garzón-Castro
Published in:
Comput. Educ. (2012)
Keyphrases
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learning algorithm
learning process
information systems
learning spaces
reinforcement learning
neural network
machine learning
end users
background knowledge
learning analytics
learning scheme
cognitive load
lifelong learning
collaborative learning environment
facilitate learning