On kernels in strongly game-perfect digraphs and a characterisation of weakly game-perfect digraphs.
Stephan Dominique AndresPublished in: AKCE Int. J. Graphs Comb. (2020)
Keyphrases
- imperfect information
- nash equilibrium
- game playing
- video games
- game theoretic
- game theory
- game play
- computer games
- educational games
- equivalence classes
- serious games
- soccer game
- game players
- game design
- similarity measure
- genetic algorithm
- machine learning
- directed graph
- kernel methods
- virtual world
- mobile devices
- multiscale
- game development
- stochastic games
- social networks
- mobile games
- monte carlo tree search
- real time strategy games
- cooperative game