Gamification and health professions education.
David RojasBrent CowanBill KapralosAdam DubrowskiPublished in: GEM (2014)
Keyphrases
- serious games
- medical care
- higher education
- health care
- e learning
- information and communication technologies
- game design
- interactive learning
- distance learning
- health information systems
- educational technology
- socio economic
- user experience
- distance education
- learning processes
- web based learning
- learning community
- mobile learning
- virtual environment
- information technology
- digital libraries