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To Reach or not to Reach? Efficient Algorithms for Total-Payoff Games.

Thomas BrihayeGilles GeeraertsAxel HaddadBenjamin Monmege
Published in: CONCUR (2015)
Keyphrases
  • game theory
  • decision making
  • knowledge base
  • data sets
  • decision trees
  • learning process
  • virtual environment
  • nash equilibrium
  • game playing