The effects of gamification-based teaching practices on student achievement and students' attitudes toward lessons.
Ibrahim YildirimPublished in: Internet High. Educ. (2017)
Keyphrases
- student achievement
- attitudes toward
- teaching practices
- high school
- student learning
- statistically significant
- computer technology
- high school students
- college students
- teacher education
- experimental group
- middle school
- grade students
- learning gains
- teaching strategies
- perceived usefulness
- science learning
- learning styles
- professional development
- instructional strategies
- collaborative learning
- dependent variables
- control group
- educational technology
- learning tools
- programming course
- cooperative learning
- computer assisted language learning