Alpha-Beta Pruning for Games with Simultaneous Moves.
Abdallah SaffidineHilmar FinnssonMichael BuroPublished in: AAAI (2012)
Keyphrases
- alpha beta pruning
- perfect information
- minimax search
- game tree
- evaluation function
- two player games
- game tree search
- monte carlo
- game playing
- alpha beta
- video games
- general game playing
- iterative deepening
- opponent modeling
- computer games
- nash equilibrium
- imperfect information
- game design
- search algorithm
- game play
- game theory
- search tree
- simulated annealing