A Generic and Scalable Pipeline for GPU Tetrahedral Grid Rendering.
Joachim GeorgiiRüdiger WestermannPublished in: IEEE Trans. Vis. Comput. Graph. (2006)
Keyphrases
- volume rendering
- graphics hardware
- ray casting
- real time
- real time rendering
- cluster of workstations
- graphics processors
- volume data
- gpu implementation
- domain specific
- texture mapping
- image based rendering
- rendered images
- high fidelity
- grid computing
- computer graphics
- lightweight
- web scale
- application specific
- grid points
- general purpose
- three dimensional
- neural network
- memory efficient
- parallel computation
- delaunay triangulation
- implicit surfaces
- d scene