Engagement in Game-Based Rehabilitation for Women with Fibromyalgia Syndrome.
Eva Petersson BrooksAnthony Lewis BrooksPublished in: HCI (6) (2014)
Keyphrases
- game based learning environment
- learning environment
- virtual reality
- game based learning
- information technology
- digital educational games
- learning systems
- gender differences
- educational games
- learning process
- mobile learning
- digital games
- board game
- user engagement
- data mining
- traditional chinese medicine
- student engagement
- brain injury