Experimentation with the human body in virtual reality space: Body, bacteria, life-cycle.
Christina OikonomouAlain LioretManthos SantorineosStavroula ZoiPublished in: VS-GAMES (2017)
Keyphrases
- human body
- virtual reality
- life cycle
- three dimensional
- virtual space
- pedestrian detection
- body parts
- virtual environment
- human motion
- computer graphics
- pose estimation
- motion capture
- interactive virtual
- augmented reality
- virtual reality technology
- virtual world
- human movement
- photorealistic
- virtual humans
- articulated body
- markerless
- kinematic constraints
- body pose
- human pose
- collaborative virtual environments
- body shape
- space time
- low dimensional
- virtual training
- design process
- viewpoint
- articulated objects
- software engineering
- data mining
- degrees of freedom
- parameter space