Improving Game Opponent AI by Machine Learning.
Pieter SpronckIda G. Sprinkhuizen-KuyperEric O. PostmaPublished in: GAME-ON (2002)
Keyphrases
- machine learning
- imperfect information
- artificial intelligence
- human players
- knowledge representation
- computational intelligence
- game ai
- game playing
- game theory
- game theoretic
- video games
- machine learning algorithms
- intelligent systems
- computer poker
- learning algorithm
- knowledge acquisition
- data analysis
- machine learning methods
- computer games
- data mining
- feature selection
- natural language
- game tree
- case based reasoning
- game design
- computer vision
- decision trees
- pattern recognition
- computer science
- natural language processing
- machine learning approaches
- game based learning
- current situation
- nash equilibrium
- virtual world
- board game
- perfect information
- expert systems