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Improving Game Opponent AI by Machine Learning.
Pieter Spronck
Ida G. Sprinkhuizen-Kuyper
Eric O. Postma
Published in:
GAME-ON (2002)
Keyphrases
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machine learning
imperfect information
artificial intelligence
human players
knowledge representation
computational intelligence
game ai
game playing
game theory
game theoretic
video games
machine learning algorithms
intelligent systems
computer poker
learning algorithm
knowledge acquisition
data analysis
machine learning methods
computer games
data mining
feature selection
natural language
game tree
case based reasoning
game design
computer vision
decision trees
pattern recognition
computer science
natural language processing
machine learning approaches
game based learning
current situation
nash equilibrium
virtual world
board game
perfect information
expert systems