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A dynamic animation engine for generic spline objects.

Yannick RémionJean-Michel NourritDidier Gillard
Published in: Comput. Animat. Virtual Worlds (2000)
Keyphrases
  • dynamic environments
  • real time
  • multiscale
  • multiresolution
  • least squares
  • computer graphics
  • attribute values
  • image retrieval
  • domain specific
  • b spline
  • object model
  • object level
  • tensor product