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A dynamic animation engine for generic spline objects.
Yannick Rémion
Jean-Michel Nourrit
Didier Gillard
Published in:
Comput. Animat. Virtual Worlds (2000)
Keyphrases
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dynamic environments
real time
multiscale
multiresolution
least squares
computer graphics
attribute values
image retrieval
domain specific
b spline
object model
object level
tensor product