A guideline proposal for minimizing cybersickness in VR-based serious games and applications.
Thiago Malheiros PorcinoDerek ReillyEsteban CluaDaniela TrevisanPublished in: CoRR (2022)
Keyphrases
- serious games
- virtual environment
- virtual reality
- game engine
- virtual world
- intelligent tutoring
- game design
- educational games
- game development
- game play
- video games
- learning processes
- social skills
- usability testing
- computer graphics
- decision support system
- design principles
- learning scenarios
- computer games
- digital games
- virtual characters
- data structures and algorithms
- communication skills
- educational tools
- clinical guidelines
- xml documents