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A novel obsolescence-based approach to event delivery synchronization in multiplayer games.
Stefano Ferretti
Marco Roccetti
Published in:
Int. J. Intell. Games Simul. (2004)
Keyphrases
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computer games
educational games
online game
game play
serious games
imperfect information
game development
video games
game design
event detection
mobile games
role playing game
game playing
multi player
perfect information
game theory
event recognition
event driven
digital games
game theoretic
video data