Interactive distributed hardware-accelerated LOD-sprite terrain rendering with stable frame rates.
J. Edward Swan IIJesus ArangoBala Krishna NakshatralaPublished in: Visualization and Data Analysis (2002)
Keyphrases
- frame rate
- real time rendering
- computer graphics
- video sequences
- d scene
- high speed
- terrain modeling
- standard pc
- cooperative
- image synthesis
- distributed environment
- image based rendering
- high fidelity
- bitstream
- real time
- linked data
- virtual reality
- distributed systems
- user interaction
- video rate
- video quality
- object recognition
- gpu implementation
- multi agent
- image processing
- computer vision