Serious Games Adoption in Corporate Training.
Aida AzadeganJohann c. k. h. RiedelJannicke Baalsrud HaugePublished in: SGDA (2012)
Keyphrases
- serious games
- corporate training
- higher education
- online learning
- virtual environment
- computer mediated
- game design
- computer games
- video games
- design principles
- game play
- learning processes
- game development
- game based learning
- educational games
- learning scenarios
- information technology
- higher education institutions
- social skills
- information systems
- perceived usefulness
- digital games
- distance learning
- artificial intelligence