Evolving Chess-like Games Using Relative Algorithm Performance Profiles.
Jakub KowalskiMarek SzykulaPublished in: EvoApplications (1) (2016)
Keyphrases
- learning algorithm
- preprocessing
- k means
- computational complexity
- np hard
- times faster
- experimental evaluation
- matching algorithm
- computational cost
- detection algorithm
- optimal solution
- expectation maximization
- weighted majority
- improved algorithm
- computationally efficient
- probabilistic model
- monte carlo
- game tree
- fictitious play
- worst case
- segmentation algorithm
- clustering method
- ant colony optimization
- mobile robot
- dynamic programming
- convergence rate
- cost function
- search algorithm