A Study on Learning Advanced Skills on Co-Playable Robotic Instruments.
Sang-won LeighJeonghyun LeePublished in: NIME (2021)
Keyphrases
- learning process
- computer networking
- associative learning
- subject matter
- elementary school
- computer lab
- conceptual understanding
- reinforcement learning
- active learning
- empirical studies
- high school students
- training program
- imitation learning
- supervised learning
- university students
- learning objects
- critical thinking
- educational settings
- learning algorithm
- computer skills
- skill acquisition
- mobile robot
- computer assisted instruction
- real time
- undergraduate students
- blended learning
- online learning