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The Development and Design of a English Blockade-Running Competition Incorporating Game-Based Learning into Handheld Devices.
I-Fan Liu
Chun-Wang Wei
Shelley Shwu-Ching Young
Published in:
ICALT (2014)
Keyphrases
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handheld devices
game based learning
design process
case study
mobile learning
game design
software engineering
computational intelligence
learning outcomes
design principles
educational games
learning environment
artificial intelligence
learning process
user interface
learning processes
smart phones
wifi