Visualizing the Positive and Negative Affordances in the Home Environment During the First Year of Life Using Augmented Reality.
Miho NishizakiPublished in: EAPCogSci (2015)
Keyphrases
- positive and negative
- augmented reality
- home environment
- ambient assisted living
- virtual objects
- decision rules
- virtual reality
- smart home
- human computer interaction
- real environment
- collaborative learning
- daily life
- head mounted display
- service robots
- live video
- input device
- ambient intelligence
- user interface
- camera tracking
- gesture recognition