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Video games and prosocial behavior: A study of the effects of non-violent, violent and ultra-violent gameplay.
Morgan J. Tear
Mark Nielsen
Published in:
Comput. Hum. Behav. (2014)
Keyphrases
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video games
game play
learning achievement
learning experience
educational games
game playing
game design
computer games
computer supported collaboration
learning tools
game based learning
game engine
mathematics learning
quest atlantis
user interface
digital games
learning outcomes
game players