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An Improved Algorithm of Collision Detection in 2D Grapple Games.

Kaiqiang GuoJiewu Xia
Published in: IITSI (2010)
Keyphrases
  • collision detection
  • computer graphics
  • virtual environment
  • rigid body
  • deformable objects
  • bounding box
  • real time
  • machine learning
  • computer vision
  • image processing