The impact of locomotion techniques on user experience on virtual reality on light of different scene contrasts.
Ana AgicLidija MandicLea Skorin-KapovPublished in: Comput. Animat. Virtual Worlds (2023)
Keyphrases
- virtual reality
- user experience
- three dimensional
- virtual environment
- computer graphics
- user behavior
- computer animation
- user studies
- user interaction
- d scene
- virtual world
- augmented reality
- user interface
- video sequences
- virtual humans
- end users
- virtual reality technology
- photorealistic
- complex scenes
- emerging technologies
- visual data mining
- real scenes
- multi sensory
- interactive virtual
- online advertising
- image processing
- virtual training
- computer vision
- machine learning
- user engagement
- tangible user interface
- force feedback
- virtual laboratory
- real environment
- degrees of freedom
- image sequences
- website