Developing inclusive e-learning and e-entertainment to effectively accommodate learning difficulties.
Anthony SavidisConstantine StephanidisPublished in: ACM SIGACCESS Access. Comput. (2005)
Keyphrases
- learning process
- e learning
- online learning
- learning content
- supervised learning
- learning algorithm
- learning problems
- effective learning
- hybrid learning
- prior knowledge
- web based learning
- adaptive learning
- blended learning
- learning materials
- mobile learning
- neural network
- educational environment
- learning in higher education
- data sets
- life long learning
- learning analytics
- distance learning
- mobile devices
- bayesian networks
- multimedia