Formation of augmented-reality interactive technology's persuasive effects from the perspective of experiential value.
Tseng-Lung HuangFeng Hsu LiuPublished in: Internet Res. (2014)
Keyphrases
- augmented reality
- mixed reality
- virtual reality
- interaction design
- tangible interaction
- virtual objects
- live video
- tangible user interface
- human computer interaction
- real scenes
- head mounted display
- markerless
- real environment
- multi user
- computer graphics
- user interface
- real objects
- input device
- face to face collaborative learning
- computer generated imagery
- molecular structures
- camera tracking
- expert systems
- computer generated images
- computer animation
- fiducial markers
- virtual environment
- dynamic environments
- x ray
- artificial intelligence
- promising experimental results demonstrate