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A multiplayer real-time game protocol architecture for reducing network latency.
Yong woon Ahn
Albert Mo Kim Cheng
Jinsuk Baek
Paul S. Fisher
Published in:
IEEE Trans. Consumer Electron. (2009)
Keyphrases
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real time
network latency
computer games
educational games
game play
serious games
online game
imperfect information
mobile games
management system
response time
video games
game development
information retrieval
prefetching