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Emotion engines for games in practice: Two case studies using Gamygdala.
Joost Broekens
Published in:
ACII (2015)
Keyphrases
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case study
real world
lessons learned
video games
game theory
computer games
game playing
open source
knowledge management
development process
literature review
facial expressions
user interface
face recognition
game based learning
situated learning
human computation
perfect information