Player performance with different input devices in virtual reality first-person shooter games.
Yasin FarmaniRobert J. TeatherPublished in: SUI (2017)
Keyphrases
- video camera
- virtual reality
- video games
- input device
- game play
- augmented reality
- hand gestures
- computer games
- virtual environment
- repeated games
- computer graphics
- game playing
- learning experience
- virtual humans
- human players
- virtual world
- virtual training
- three dimensional
- interactive virtual
- learning tools
- user interface
- multi sensory
- eye gaze
- mixed reality
- virtual museum
- virtual reality technology
- gesture recognition
- force feedback
- data analysis