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Digital Gaming: Organizing for Sustainable Innovation.

Jonathan P. AllenJeffrey Y. Kim
Published in: IT Innovation for Adaptability and Competitiveness (2004)
Keyphrases
  • sustainable development
  • case study
  • knowledge management
  • virtual environment
  • computer games
  • real world
  • digital content
  • website
  • video games
  • educational games
  • game play
  • evaluation model
  • digital topology