Gamification Aspects in the Context of Electronic Government and Education: A Case Study.
Fernando Timoteo FernandesPlinio Thomaz Aquino JuniorPublished in: HCI (22) (2016)
Keyphrases
- electronic government
- e government
- information and communication technologies
- serious games
- public sector
- north america
- distance learning
- government organizations
- public administration
- context aware
- contextual information
- e learning
- main aspects
- end to end
- user experience
- digital government
- government services
- st century
- website