Gesture activated mobile edutainment (GAME): intercultural training of nonverbal behavior with mobile phones.
Matthias RehmKarin LeichtensternJörg PlomerChristian WiedemannPublished in: MUM (2010)
Keyphrases
- mobile phone
- serious games
- virtual environment
- mobile games
- mobile devices
- smart phones
- mobile applications
- mobile users
- mobile learning
- mobile technologies
- virtual characters
- m learning
- social interaction
- mobile phone users
- gesture recognition
- video games
- computer games
- hidden markov models
- wireless devices
- hand gestures
- educational games
- human computer interaction
- language learning
- virtual reality
- mobile environments
- multi party
- text entry
- online learning
- small screen
- mobile internet