Sequential Instance-Based Learning for Planning in the Context of an Imperfect Information Game.
Jenngang ShihPublished in: ICCBR (2001)
Keyphrases
- imperfect information
- instance based learning
- game playing
- game theoretic
- real time strategy games
- perfect information
- card game
- game tree search
- game theory
- game tree
- imperfect information games
- rule induction
- nash equilibrium
- finite automata
- human players
- game play
- data compression
- support vector machine
- state space
- cooperative
- decision trees
- e learning
- data mining