Virtual Touch FlyStick and PrimBox: Two Case Studies of Mixed Reality for Teaching Geometry.
Andrés AyalaGraciela GuerreroJuan MateuLaura CasadesXavier AlamánPublished in: UCAmI (2015)
Keyphrases
- mixed reality
- case study
- distance learning
- learning games
- augmented reality
- virtual world
- remote laboratories
- digital museum
- computer generated imagery
- promote learning
- three dimensional
- virtual space
- problem based learning
- learning process
- learning tools
- intelligent environments
- artificial intelligence
- higher education
- online learning
- real world
- internet technology
- reinforcement learning
- learning environment
- e learning
- virtual objects
- real time
- teaching methods
- expert systems