A fuzzy MCDM approach to support customer-centric innovation in virtual reality (VR) metaverse headset design.
Ching Ping KwokYuk-Ming TangPublished in: Adv. Eng. Informatics (2023)
Keyphrases
- virtual reality
- collaborative virtual environments
- virtual environment
- computer graphics
- augmented reality
- computer interface
- three dimensional
- virtual laboratory
- virtual world
- multi sensory
- virtual reality technology
- multiple criteria decision making
- computer animation
- case study
- fuzzy logic
- photorealistic
- virtual training
- multimedia
- virtual museum
- interactive virtual
- support systems
- idea generation
- visual data mining
- computer vision
- fuzzy sets
- user interface
- knowledge management
- pattern recognition
- tangible user interface