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All the Feels: Introducing Biometric Data to Online Gameplay Streams.
Raquel Robinson
Katherine Isbister
Zachary Rubin
Published in:
CHI PLAY (Companion) (2016)
Keyphrases
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game play
biometric data
video games
game design
security systems
serious games
game playing
computer games
security level
learning processes
game mechanics
educational games
feature vectors
high resolution
biometric authentication
e learning
information systems