Adapting Instruction by Measuring Engagement with Machine Learning in Virtual Reality Training.
Benjamin BellElaine KelseyBenjamin NyeWinston Wink BennettPublished in: HCI (34) (2020)
Keyphrases
- virtual reality
- virtual training
- machine learning
- virtual environment
- computer graphics
- augmented reality
- computer software
- virtual humans
- supervised learning
- three dimensional
- virtual world
- photorealistic
- interactive virtual
- learning environment
- training set
- instructor led
- computer animation
- virtual space
- virtual laboratory
- pattern recognition
- data mining
- computer vision
- force feedback
- learning algorithm
- online learning
- multi sensory
- computer generated forces
- serious games
- multimedia
- collaborative virtual environments
- high speed railway
- virtual reality technology
- data analysis