Optimized User Experience Design for Augmentative and Alternative Communication via Mobile Technology: Using Gamification to Enhance Access and Learning for Users with Severe Autism.
Oliver WendtNatalie E. AllenOlivia Z. EjdeSylvia C. NeesMegan N. PhillipsDaniella LopezPublished in: HCI (44) (2020)
Keyphrases
- user experience
- mobile applications
- mobile technologies
- m learning
- user interface
- mobile services
- interface design
- user studies
- information access
- user interaction
- user behavior
- end users
- mobile learning
- wireless technologies
- learning algorithm
- user engagement
- learning systems
- learning scenarios
- distance learning
- learning process
- emerging technologies
- user perceptions
- design principles
- wireless networks
- design process
- learning environment
- serious games
- smart phones
- user preferences
- handheld devices
- mobile phone
- mobile devices