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Introducing Gamification in eHealth Platforms for Promoting Wellbeing.

Antonios PardosAndreas MenychtasIlias Maglogiannis
Published in: ICIMTH (2021)
Keyphrases
  • ambient intelligence
  • user experience
  • open source
  • game design
  • real time
  • real world
  • machine learning
  • feature selection
  • end users