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Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling.
Johannes Pfau
Antonios Liapis
Georgios N. Yannakakis
Rainer Malaka
Published in:
IEEE Trans. Games (2023)
Keyphrases
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game play
game mechanics
video games
deep learning
two player games
computer games
educational games
game players
behavioral models
boolean games