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Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling.

Johannes PfauAntonios LiapisGeorgios N. YannakakisRainer Malaka
Published in: IEEE Trans. Games (2023)
Keyphrases
  • game play
  • game mechanics
  • video games
  • deep learning
  • two player games
  • computer games
  • educational games
  • game players
  • behavioral models
  • boolean games