Conceptualizing Player-Side Emergence in Interactive Games: Between Hardcoded Software and the Human Mind in Papers, Please and Gone Home.
Christopher Michael YapYouki KadobayashiSuguru YamaguchiPublished in: Int. J. Gaming Comput. Mediat. Simulations (2015)
Keyphrases
- game play
- graphic user interface
- special issue
- software systems
- boolean games
- two player games
- imperfect information
- repeated games
- video games
- software development
- graphical user interfaces
- role playing game
- pure nash equilibria
- user interface
- nash equilibria
- game playing
- search based software testing
- game design
- computer systems
- design tools
- computer graphics
- interactive tv
- game mechanics
- interactive video
- multi player
- board game
- special section
- computer games
- game players
- user friendly
- incomplete information
- game theory
- software architecture
- language learning
- software tools
- playing games
- online game
- computer poker
- user interaction
- educational games