Technology acceptance model and multi-user virtual reality learning environments for Chinese language education.
Alex James BarrettAustin PackYajing GuoNingjuan (joanne) WangPublished in: Interact. Learn. Environ. (2023)
Keyphrases
- multi user
- virtual reality
- virtual environment
- chinese language
- game based learning
- virtual world
- hong kong
- serious games
- learning environment
- virtual reality technology
- technology acceptance model
- augmented reality
- digital games
- learning processes
- empirically tested
- e learning
- perceived usefulness
- language learning
- theoretical framework
- technology enhanced learning
- computer graphics
- learning activities
- higher education
- virtual laboratory
- foreign language
- game design
- chinese characters
- virtual space
- mobile learning
- distance learning
- learning process
- online environment
- game play
- learning outcomes
- learning systems
- collaborative virtual environments
- factors affecting
- pedagogical agents
- mixed reality
- multimedia
- information systems
- privacy preserving
- image processing
- learning materials
- user interface
- learning algorithm
- attitudes toward
- educational games
- collaborative learning