FakeMuse: A Serious Game on Authentication for Cultural Heritage.
Daniel ZilioNicola OrioLuca ZamparoPublished in: ACM Journal on Computing and Cultural Heritage (2021)
Keyphrases
- cultural heritage
- serious games
- virtual environment
- digital libraries
- game engine
- computer games
- multimedia
- video games
- game play
- design principles
- educational games
- digital objects
- knowledge society
- game design
- game development
- learning processes
- learning scenarios
- web based technologies
- virtual museum
- cidoc crm
- digital archives
- game based learning
- learning outcomes
- learning experience
- collaborative learning
- case study