The Effects of Hand Representation on Experience and Performance for 3D Interactions in Virtual Reality Games.
Nicholas BalcombMax V. BirkScott BatemanPublished in: Proc. ACM Hum. Comput. Interact. (2023)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- augmented reality
- three dimensional
- computer animation
- game theory
- virtual world
- interactive virtual
- virtual humans
- virtual space
- multi sensory
- virtual museum
- collaborative virtual environments
- machine learning
- virtual reality technology
- virtual training
- d scene
- pattern recognition
- computer vision
- real time