Reuse of Neural Modules for General Video Game Playing.
Alexander BraylanMark HollenbeckElliot MeyersonRisto MiikkulainenPublished in: AAAI (2016)
Keyphrases
- game playing
- special case
- video content
- video streams
- game play
- tic tac toe
- world class
- general game playing
- game tree search
- game tree
- video sequences
- video games
- neural network
- network architecture
- monte carlo
- video data
- imperfect information
- temporal difference learning
- lower bound
- multi player
- adventure game
- multi agent systems
- multimedia