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Still room for improvement in traditional 3D interaction: selecting the fixed axis in the virtual trackball.
Daniel Gonzalez-Toledo
Maria Cuevas-Rodriguez
Luis Molina-Tanco
Arcadio Reyes-Lecuona
Published in:
Vis. Comput. (2023)
Keyphrases
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virtual characters
virtual objects
real environment
virtual environment
virtual world
human computer interaction
augmented reality
user interaction
physical space
artificial intelligence
human robot interaction
mixed reality
fixed number
virtual space
virtual teams
real time
real world
databases